Background
art is used to set the idea of the theme or location of the game which sets the
environment for the game. For example if you were in a city the background
would have tall buildings, streets, cars and people walking in the background.
So the background artist would be building a playground for the character.
Background
artists or modellers help create video game settings not just decorating a
games walls but to make the playground for the game. They begin by sketching
the background suggestions for the design document then they draft it more
accurately on graph paper with proportion. The scale of the playground has to
be accurate or the structure size will be too big or too small for the
character. Once the demand has been satisfied the artists will mould the
environment using the computer as a virtual movie set create the environment
shape by shape.
For
an example: the artist is creating a laboratory he might use rectangles to create
the walls, ceiling, doors and the floor. Then create shapes to fill in the room
such as counters, stools, sinks and large machinery. Finally create images for
the player to interact with such as test tubes, calculators, fire extinguishers
and experimental laser guns.
Then
the artists will add light shadow so that the room will cast a spotlight of
brightness and shadow over environment.
There
is a background artist called Michael Kirkbride who works for Bethesda Softworks
says he have to draw and construct the environment to the designers team
specifications for the level designs that will fit the game.
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Image of Michael Kirkbride from http://www.uesp.net/wiki/General:Michael_Kirkbride |
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